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avantage aux équipes Ancient (M1)
Records Ancient
Record/Temps/Carte
Val/M
Établi par
Adversaire
Série de victoires de l'équipe
133
Plantation de bombe rapide (sec)
00:28s01:28s
Fumigènes lancés en moyenne sur une carte
1215.0791
Dégâts des grenades HE en moyenne (par tour)
14.83.4
Éliminations avec Glock en moyenne par carte
21.4398
Dégâts avec Glock en moyenne (par tour)
15.43.8
Fumigènes lancés en moyenne sur une carte
1215.0791
Éliminations avec M4A1 en moyenne par carte
84.6466
Dégâts des cocktails Molotov en moyenne (par tour)
14.72
Éliminations avec USP en moyenne par carte
21.6136
Informations
Map Analysis of Reason vs Evil Geniuses by the Bo3.gg Team
Evil Geniuses on Ancient Analysis
Evil Geniuses demonstrated their prowers on Ancient, securing 13 out of 13 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Evil Geniuses on Ancient were Walco, who contributed 20 kills, and HexT, who added 13 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 6343 overall damage.
On the defensive side of Ancient, Evil Geniuses held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Reason on Ancient Analysis
Ancient proved to be a challenging battleground for Reason, as they managed to secure 0 out of 13 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Reason on Ancient included BeaKie, who contributed 6 kills, and DaneJoris, who added 4 kills. Despite their individual efforts, inflicting 3093 total damage, Reason couldn't prevent Evil Geniuses from securing victory on Ancient
On the defensive side of Ancient, Reason struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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