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avantage aux équipes Vertigo (M1)
Records Vertigo
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts avec Desert Eagle en moyenne (par tour)
215.4
Éblouissements par flash en moyenne sur une carte (opp)
6330
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:26s00:39s
Dégâts avec Galil en moyenne (par tour)
20.25.6
Éliminations avec cocktails Molotov en moyenne par carte
21.0849
Dégâts des cocktails Molotov en moyenne (par tour)
6.72
Dégâts des cocktails Molotov en moyenne (par tour)
8.22
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:31s00:39s
Dégâts des grenades HE en moyenne (par tour)
143.4
Round rapide (sec)
00:35s01:54s
Informations
Map Analysis of RBG vs HeadShotKings by the Bo3.gg Team
RBG on Vertigo Analysis
RBG demonstrated their prowers on Vertigo, securing 15 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for RBG on Vertigo were chop, who contributed 23 kills, and Walco, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10006 overall damage.
On the defensive side of Vertigo, RBG held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
HeadShotKings on Vertigo Analysis
Vertigo proved to be a challenging battleground for HeadShotKings, as they managed to secure 8 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for HeadShotKings on Vertigo included Lemonz, who contributed 21 kills, and scar, who added 13 kills. Despite their individual efforts, inflicting 7945 total damage, HeadShotKings couldn't prevent RBG from securing victory on Vertigo
On the defensive side of Vertigo, HeadShotKings struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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