Terminé
2
Basique

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Anubis
13 - 11
Inferno
8 - 13
Nuke
10 - 13
Ancient
13 - 7
Dust II
16 - 14
ODDIK Tableau des résultats

+/-

SCORES DES CARTES

90

80

32

+10

87

23:21

23

1

Anubis6.8

6.5

+9%

78

56

22

+22

75

12:4

18

1

Anubis6.7

6.4

+17%

79

69

20

+10

70

10:10

21

3

Anubis6.9

6.2

+3%

69

73

26

-4

68

11:9

14

1

Anubis5.4

5.8

-12%

69

61

23

+8

63

9:5

17

0

Anubis6.2

5.8

-6%

Total

385

339

123

+46

362

65:49

93

6

Anubis6.4

6.2

+2%

Legacy Tableau des résultats

+/-

SCORES DES CARTES

88

73

21

+15

93

11:9

22

3

Anubis5.6

6.9

+5%

70

75

15

-5

73

12:20

14

1

Anubis5.2

5.8

-14%

69

70

14

-1

63

7:7

16

3

Anubis5

5.7

-12%

51

75

13

-24

50

6:7

7

0

Anubis6.1

5.0

-19%

61

95

18

-34

60

13:22

12

1

Anubis5.5

5.0

-13%

Total

339

388

81

-49

339

49:65

71

8

Anubis5.5

5.7

-11%

score predict & Analytics Insights
3 - 0
3 - 1
Rés.
3 - 2
2 - 3
1 - 3
0 - 3
Avantages des équipes

Cartes

Score

6.2

5.7

Anubis0.9

Manches gagnées

16

14

Anubis0

Éliminations

107

83

Anubis0

Dégâts

11.39K

9.46K

Anubis0

Économie

2.42M

2.3M

Anubis13900

Enregistrements Match

Record/Temps/Carte

Val/M

Établi par

Adversaire

Éliminations avec Galil en moyenne par carte

  •  Dust II

61.8164

Round rapide (sec)

  •  Dust II

00:28s01:55s

Round rapide (sec)

  •  Dust II

00:25s01:55s

Dégâts (total/round)

  •  Dust II

40073

Score du joueur (round)

  •  Dust II

37891010

Multikills x-

  •  Dust II

4

Multikills x-

  •  Dust II

4

Éliminations avec Galil en moyenne par carte

  •  Ancient

71.8164

Éliminations avec Glock en moyenne par carte

  •  Ancient

41.4482

Round rapide (sec)

  •  Ancient

00:20s01:55s

Composition de l'équipe
Composition de l'équipe
Composition de l'équipe
Choix & interdictions
Mirage
Mirage
Interdiction
Vertigo
Vertigo
Interdiction
Anubis
Anubis
Choix
Inferno
Inferno
Choix
Nuke
Nuke
Choix
Ancient
Ancient
Choix
Dust II
Dust II
Décideur
Historique Taux de victoire par carte 6 derniers mois

Mirage

67%

Inferno

38%

Vertigo

30%

Anubis

22%

Ancient

15%

Dust II

6%

Nuke

4%

Dernières 5 cartes

Mirage

0%

0

68

fb
fb
fb
fb
fb

Inferno

48%

23

24

p
p
p
g
g

Vertigo

27%

22

28

g
p
p
p
g

Anubis

72%

32

2

g
g
g
g
g

Ancient

53%

30

18

g
g
g
g
g

Dust II

44%

9

4

p
p
g
g
p

Nuke

54%

35

6

g
p
p
p
g

Dernières 5 cartes

Mirage

67%

18

5

g
g
g
g
p

Inferno

86%

14

2

g
g
g
p
p

Vertigo

57%

7

10

g
p
fb
fb
fb

Anubis

50%

12

3

g
p
g
p
g

Ancient

68%

22

3

g
g
g
g
g

Dust II

50%

2

5

g

Nuke

50%

6

12

fb
fb
p
g
g
Derniers résultats
Face à face
Matchs précédents
Informations
Match analysis of ODDIK vs Legacy by the Bo3.gg Team

In the CS2 match between ODDIK and Legacy, a series of thrilling battles unfolded with a score of 3-2, on the following maps: Dust II, Ancient, Nuke, Inferno, Anubis, and victory was secured by ODDIK. The MVP of this match was latto.


ODDIK analytics

The team ODDIK secured 60 out of 118 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Ancient, Anubis. They also successfully set 5 bombs during the match.


The standout players for ODDIK were naitte contributed 90 kills and WOOD7 contributed 78 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 41364 overall damage.


On the defensive side, ODDIK held their ground firmly, successfully defending 37 bomb plants. Their defensive coordination and site control proved to be crucial.


Legacy analytics

The team Legacy managed to secure 58 out of 118 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 12 plants during the match did not lead the team to victory.


The standout players for Legacy were latto contributed 88 kills and dumau contributed 70 kills. 38423 of total damage by Legacy could not prevent ODDIK from securing the victory


On the defensive side, Legacy struggled to hold their ground, successfully defending 33 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.

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