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avantage aux équipes Inferno (M3)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts des cocktails Molotov en moyenne (par tour)
7.42.1
Fumigènes lancés en moyenne sur une carte
2514.5022
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:51s00:36s
Éblouissements par flash en moyenne sur une carte (opp)
7828
Dégâts avec Galil en moyenne (par tour)
16.85.9
Dégâts des grenades HE en moyenne (par tour)
12.83.4
Fumigènes lancés en moyenne sur une carte
2214.5022
Assistances en moyenne par carte
13.924.4315
Score du joueur (round)
34881010
Tirs (total/round)
9716
Informations
Map Analysis of Natus Vincere vs Liquid by the Bo3.gg Team
Liquid on Inferno Analysis
Liquid demonstrated their prowers on Inferno, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Liquid on Inferno were NAF, who contributed 22 kills, and Twistzz, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8908 overall damage.
On the defensive side of Inferno, Liquid held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Natus Vincere on Inferno Analysis
Inferno proved to be a challenging battleground for Natus Vincere, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Natus Vincere on Inferno included b1t, who contributed 20 kills, and iM, who added 17 kills. Despite their individual efforts, inflicting 8265 total damage, Natus Vincere couldn't prevent Liquid from securing victory on Inferno
On the defensive side of Inferno, Natus Vincere struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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