MIGHT Tableau des résultats Inferno (M2)

+/-

SCORES DES RONDS

13

13

3

0

70

2:1

4

1

6.4

+12%

13

15

3

-2

70

0:1

1

0

5.7

-2%

11

15

6

-4

71

4:5

4

0

5.5

-7%

9

14

3

-5

72

1:2

2

0

5.3

-5%

5

13

8

-8

46

1:1

1

0

4.3

-37%

Total

51

70

23

-19

329

8:10

12

1

5.4

-8%

undefined Tableau des résultats Inferno (M2)

+/-

SCORES DES RONDS

18

9

6

+9

91

1:0

7

1

8.0

+32%

14

10

7

+4

79

1:1

2

0

6.9

+20%

13

15

5

-2

86

4:3

4

1

6.5

+3%

10

9

4

+1

72

3:1

0

0

6.3

-2%

13

10

6

+3

79

1:3

3

0

6.2

+2%

Total

68

53

28

+15

406

10:8

16

2

6.8

+11%

avantage aux équipes Inferno (M2)
Informations
Map Analysis of MIGHT vs undefined by the Bo3.gg Team

undefined on Inferno Analysis

undefined demonstrated their prowers on Inferno, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for undefined on Inferno were BeaKie, who contributed 18 kills, and stamina, who added 14 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7309 overall damage.


On the defensive side of Inferno, undefined held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


MIGHT on Inferno Analysis

Inferno proved to be a challenging battleground for MIGHT, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for MIGHT on Inferno included louie, who contributed 13 kills, and djay, who added 13 kills. Despite their individual efforts, inflicting 5922 total damage, MIGHT couldn't prevent undefined from securing victory on Inferno


On the defensive side of Inferno, MIGHT struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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