MIGHT Tableau des résultats Inferno (M1)

+/-

SCORES DES RONDS

34

26

14

+8

99

7:9

11

0

7.1

+19%

35

23

6

+12

84

2:2

10

1

7.0

+35%

29

23

5

+6

63

1:2

6

1

6.2

+15%

24

36

21

-12

82

7:9

2

0

5.8

+4%

21

26

10

-5

53

1:1

6

0

5.3

-12%

Total

143

134

56

+9

381

18:23

35

2

6.3

+12%

straykids Tableau des résultats Inferno (M1)

+/-

SCORES DES RONDS

31

28

10

+3

80

2:1

7

2

6.9

+11%

31

31

13

0

79

11:7

6

0

6.6

+19%

28

29

8

-1

67

3:2

7

0

6.0

+9%

24

35

20

-11

84

3:3

5

0

5.9

-3%

19

26

11

-7

57

4:5

3

1

5.3

-8%

Total

133

149

62

-16

367

23:18

28

3

6.1

+6%

avantage aux équipes Inferno (M1)
Informations
Map Analysis of MIGHT vs straykids by the Bo3.gg Team

MIGHT on Inferno Analysis

MIGHT demonstrated their prowers on Inferno, securing 22 out of 41 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for MIGHT on Inferno were PwnAlone, who contributed 34 kills, and Snakes, who added 35 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 15630 overall damage.


On the defensive side of Inferno, MIGHT held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


straykids on Inferno Analysis

Inferno proved to be a challenging battleground for straykids, as they managed to secure 19 out of 41 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for straykids on Inferno included DaneJoris, who contributed 31 kills, and Reason, who added 31 kills. Despite their individual efforts, inflicting 15049 total damage, straykids couldn't prevent MIGHT from securing victory on Inferno


On the defensive side of Inferno, straykids struggled to hold their ground, successfully defending 9 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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