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avantage aux équipes Inferno (M2)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts avec USP en moyenne (par tour)
13.84.6
Dégâts des grenades HE en moyenne (par tour)
24.43.4
Fumigènes lancés en moyenne sur une carte
2015.0371
Éliminations avec Galil en moyenne par carte
41.8064
Éliminations avec M4A1 en moyenne par carte
114.6963
Dégâts avec M4A1 en moyenne (par tour)
60.516.7
Éliminations par grenade HE en moyenne par carte
31.127
Éliminations avec M4A1 en moyenne par carte
114.6963
Éliminations avec Glock en moyenne par carte
31.4398
Score du joueur (round)
40441012
Informations
Map Analysis of MASONIC vs minion bobs by the Bo3.gg Team
MASONIC on Inferno Analysis
MASONIC demonstrated their prowers on Inferno, securing 16 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for MASONIC on Inferno were Buzz, who contributed 23 kills, and Tauson, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8766 overall damage.
On the defensive side of Inferno, MASONIC held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
minion bobs on Inferno Analysis
Inferno proved to be a challenging battleground for minion bobs, as they managed to secure 3 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for minion bobs on Inferno included Leakz, who contributed 11 kills, and Vaegten, who added 11 kills. Despite their individual efforts, inflicting 6242 total damage, minion bobs couldn't prevent MASONIC from securing victory on Inferno
On the defensive side of Inferno, minion bobs struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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