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avantage aux équipes Dust II (M0)
Records Dust II
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec AK47 en moyenne par carte
136.732
Dégâts avec AK47 en moyenne (par tour)
72.225.3
Éliminations avec AK47 en moyenne par carte
156.732
Dégâts avec AK47 en moyenne (par tour)
66.325.3
Éliminations avec AK47 en moyenne par carte
116.732
Dégâts avec AK47 en moyenne (par tour)
72.825.3
Dégâts des cocktails Molotov en moyenne (par tour)
6.12
Éblouissements par flash en moyenne sur une carte (opp)
5030
Fumigènes lancés en moyenne sur une carte
1615.0371
Dégâts avec M4A1 en moyenne (par tour)
5616.7
Informations
Map Analysis of Gaimin Gladiators vs Mad Kings by the Bo3.gg Team
Gaimin Gladiators on Dust II Analysis
Gaimin Gladiators demonstrated their prowers on Dust II, securing 15 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Gaimin Gladiators on Dust II were cynic, who contributed 19 kills, and Jazzpimp, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 9056 overall damage.
On the defensive side of Dust II, Gaimin Gladiators held their ground firmly, successfully defending 2 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Mad Kings on Dust II Analysis
Dust II proved to be a challenging battleground for Mad Kings, as they managed to secure 2 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Mad Kings on Dust II included Kote, who contributed 18 kills, and Babyrage, who added 11 kills. Despite their individual efforts, inflicting 6910 total damage, Mad Kings couldn't prevent Gaimin Gladiators from securing victory on Dust II
On the defensive side of Dust II, Mad Kings struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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