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avantage aux équipes Vertigo (M2)
Records Vertigo
Record/Temps/Carte
Val/M
Établi par
Adversaire
Série de victoires de l'équipe
133
Éliminations avec Galil en moyenne par carte
41.8064
Dégâts avec Galil en moyenne (par tour)
19.65.6
Dégâts avec USP en moyenne (par tour)
13.64.6
Éliminations avec Glock en moyenne par carte
31.4398
Dégâts avec Glock en moyenne (par tour)
12.53.8
Dégâts avec Galil en moyenne (par tour)
175.6
Éliminations avec M4A1 en moyenne par carte
134.6963
Dégâts avec M4A1 en moyenne (par tour)
77.616.7
Éliminations avec M4A1 en moyenne par carte
124.6963
Informations
Map Analysis of Lord Rabbit vs Rare Atom by the Bo3.gg Team
Rare Atom on Vertigo Analysis
Rare Atom demonstrated their prowers on Vertigo, securing 16 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Rare Atom on Vertigo were Mercury, who contributed 22 kills, and JamYoung, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8438 overall damage.
On the defensive side of Vertigo, Rare Atom held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Lord Rabbit on Vertigo Analysis
Vertigo proved to be a challenging battleground for Lord Rabbit, as they managed to secure 1 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Lord Rabbit on Vertigo included Ezeir, who contributed 11 kills, and Crisis, who added 10 kills. Despite their individual efforts, inflicting 4719 total damage, Lord Rabbit couldn't prevent Rare Atom from securing victory on Vertigo
On the defensive side of Vertigo, Lord Rabbit struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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