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avantage aux équipes Dust II (M2)
Records Dust II
Record/Temps/Carte
Val/M
Établi par
Adversaire
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:27s00:39s
Éblouissements par flash en moyenne sur une carte (opp)
6430
Éblouissements par flash en moyenne sur une carte (opp)
6930
Éliminations avec M4A4 en moyenne par carte
93.6448
Éliminations avec Desert Eagle en moyenne par carte
51.6964
Dégâts avec AK47 en moyenne (par tour)
6225.3
Éblouissements par flash en moyenne sur une carte (opp)
7630
Éliminations avec M4A4 en moyenne par carte
103.6448
Assistances en moyenne par carte
12.964.3517
Tirs (total/round)
8316
Informations
Map Analysis of Liquid vs Evil Geniuses by the Bo3.gg Team
Liquid on Dust II Analysis
Liquid demonstrated their prowers on Dust II, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Liquid on Dust II were NAF, who contributed 31 kills, and EliGE, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 10563 overall damage.
On the defensive side of Dust II, Liquid held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Evil Geniuses on Dust II Analysis
Dust II proved to be a challenging battleground for Evil Geniuses, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Evil Geniuses on Dust II included Brehze, who contributed 13 kills, and stanislaw, who added 12 kills. Despite their individual efforts, inflicting 7115 total damage, Evil Geniuses couldn't prevent Liquid from securing victory on Dust II
On the defensive side of Dust II, Evil Geniuses struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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