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kONO Tableau des résultats Dust II (M3)

+/-

SCORES DES RONDS

12

13

4

-1

93

2:2

3

0

6.5

-5%

8

13

3

-5

62

1:0

2

0

5.3

-19%

7

14

3

-7

59

2:1

1

0

5.3

-23%

9

13

3

-4

49

3:3

2

0

5.0

-21%

5

12

2

-7

33

1:1

0

0

4.2

-43%

Total

41

65

15

-24

297

9:7

8

0

5.3

-22%

BC.Game Tableau des résultats Dust II (M3)

+/-

SCORES DES RONDS

21

7

3

+14

118

0:1

4

0

8.4

+59%

16

9

3

+7

95

2:2

3

1

7.5

+35%

13

7

6

+6

94

3:1

4

0

7.2

+31%

11

10

9

+1

84

2:2

3

0

6.1

+3%

4

8

3

-4

37

0:3

0

0

3.8

-30%

Total

65

41

24

+24

429

7:9

14

1

6.6

+20%

avantage aux équipes Dust II (M3)
Informations
Map Analysis of kONO vs BC.Game by the Bo3.gg Team

BC.Game on Dust II Analysis

BC.Game demonstrated their prowers on Dust II, securing 13 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for BC.Game on Dust II were CacaNito, who contributed 21 kills, and GuardiaN, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 6862 overall damage.


On the defensive side of Dust II, BC.Game held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


kONO on Dust II Analysis

Dust II proved to be a challenging battleground for kONO, as they managed to secure 3 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for kONO on Dust II included kensizor, who contributed 12 kills, and amster, who added 8 kills. Despite their individual efforts, inflicting 4748 total damage, kONO couldn't prevent BC.Game from securing victory on Dust II


On the defensive side of Dust II, kONO struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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