Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec M4A1 en moyenne par carte
134.4189
Éliminations avec USP en moyenne par carte
41.6027
Assistances en moyenne par carte
12.064.4315
Dégâts (total/round)
40073
Dégâts (total/round)
38873
Score du joueur (round)
43511010
Multikills x-
4
Multikills x-
4
Clutch (adversaires)
2
Clutch (adversaires)
2
Composition de l'équipe
Composition de l'équipe
Composition de l'équipe
Historique Taux de victoire par carte 6 derniers mois
Anubis
100%
Dernières 5 cartes
Anubis
0%
1
0
Dernières 5 cartes
Anubis
100%
1
0
Informations
Match analysis of Hite Gaming vs Waterboarding Fan Club by the Bo3.gg Team
In the CS2 match between Hite Gaming and Waterboarding Fan Club, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Anubis, and victory was secured by Waterboarding Fan Club. The MVP of this match was jm0-_-.
Waterboarding Fan Club analytics
The team Waterboarding Fan Club secured 13 out of 18 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis. They also successfully set 1 bombs during the match.
The standout players for Waterboarding Fan Club were jm0-_- contributed 20 kills and stazzz416 contributed 22 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8101 overall damage.
On the defensive side, Waterboarding Fan Club held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control proved to be crucial.
Hite Gaming analytics
The team Hite Gaming managed to secure 5 out of 18 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Hite Gaming were Static contributed 13 kills and comatose contributed 10 kills. 5654 of total damage by Hite Gaming could not prevent Waterboarding Fan Club from securing the victory
On the defensive side, Hite Gaming struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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