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Records Mirage
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:32s01:27s
Durée des éblouissements par flash en moyenne sur une carte (sec)
00:59s00:38s
Éliminations avec USP en moyenne par carte
41.6107
Dégâts avec USP en moyenne (par tour)
20.94.7
Dégâts avec Galil en moyenne (par tour)
20.55.7
Éliminations avec M4A1 en moyenne par carte
94.5517
Dégâts avec M4A1 en moyenne (par tour)
56.216.3
Éliminations avec USP en moyenne par carte
31.6107
Dégâts avec USP en moyenne (par tour)
15.64.7
Dégâts avec Glock en moyenne (par tour)
12.13.9
Informations
Map Analysis of GODSENT vs TSM by the Bo3.gg Team
TSM on Mirage Analysis
TSM demonstrated their prowers on Mirage, securing 13 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for TSM on Mirage were joel, who contributed 21 kills, and MoDo, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Mirage, the team inflicted a total of 7428 overall damage.
On the defensive side of Mirage, TSM held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
GODSENT on Mirage Analysis
Mirage proved to be a challenging battleground for GODSENT, as they managed to secure 4 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for GODSENT on Mirage included Golden, who contributed 12 kills, and Plopski, who added 9 kills. Despite their individual efforts, inflicting 4920 total damage, GODSENT couldn't prevent TSM from securing victory on Mirage
On the defensive side of Mirage, GODSENT struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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