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42
69
15
-27
320
7:8
8
1
-23%
avantage aux équipes Ancient (M0)
Records Ancient
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec USP en moyenne par carte
31.6027
Dégâts avec USP en moyenne (par tour)
19.44.8
Éliminations avec Galil en moyenne par carte
31.8164
Éliminations avec M4A1 en moyenne par carte
94.4189
Dégâts avec M4A1 en moyenne (par tour)
44.316.3
Éliminations avec USP en moyenne par carte
31.6027
Dégâts avec USP en moyenne (par tour)
174.8
Fumigènes lancés en moyenne sur une carte
1514.5022
Dégâts avec USP en moyenne (par tour)
13.34.8
Éliminations avec M4A1 en moyenne par carte
114.4189
Informations
Map Analysis of Gods Reign vs True Rippers by the Bo3.gg Team
Gods Reign on Ancient Analysis
Gods Reign demonstrated their prowers on Ancient, securing 13 out of 15 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Gods Reign on Ancient were Ph1NNN, who contributed 17 kills, and Bhavi, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7059 overall damage.
On the defensive side of Ancient, Gods Reign held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
True Rippers on Ancient Analysis
Ancient proved to be a challenging battleground for True Rippers, as they managed to secure 2 out of 15 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for True Rippers on Ancient included Crunchy, who contributed 10 kills, and Rossi, who added 8 kills. Despite their individual efforts, inflicting 4793 total damage, True Rippers couldn't prevent Gods Reign from securing victory on Ancient
On the defensive side of Ancient, True Rippers struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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