avantage aux équipes Inferno (M1)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts des grenades HE en moyenne (par tour)
12.43.4
Éliminations avec USP en moyenne par carte
51.6158
Dégâts avec USP en moyenne (par tour)
20.64.6
Éliminations avec USP en moyenne par carte
31.6158
Dégâts avec USP en moyenne (par tour)
15.84.6
Fumigènes lancés en moyenne sur une carte
1715.0373
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:15s00:39s
Éblouissements par flash en moyenne sur une carte (opp)
5230
Dégâts avec Tec-9 en moyenne (par tour)
13.83.4
Dégâts (total/round)
39773
Informations
Map Analysis of GamerLegion vs HEROIC by the Bo3.gg Team
HEROIC on Inferno Analysis
HEROIC demonstrated their prowers on Inferno, securing 16 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for HEROIC on Inferno were TeSeS, who contributed 21 kills, and sjuush, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8679 overall damage.
On the defensive side of Inferno, HEROIC held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
GamerLegion on Inferno Analysis
Inferno proved to be a challenging battleground for GamerLegion, as they managed to secure 3 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for GamerLegion on Inferno included volt, who contributed 9 kills, and Keoz, who added 7 kills. Despite their individual efforts, inflicting 4449 total damage, GamerLegion couldn't prevent HEROIC from securing victory on Inferno
On the defensive side of Inferno, GamerLegion struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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