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Records Dust II
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec Galil en moyenne par carte
31.8164
Dégâts avec USP en moyenne (par tour)
18.44.8
Dégâts des cocktails Molotov en moyenne (par tour)
6.32.1
Éblouissements par flash en moyenne sur une carte (opp)
4428
Dégâts avec Glock en moyenne (par tour)
13.14.1
Éliminations avec Tec-9 en moyenne par carte
21.3014
Dégâts avec Tec-9 en moyenne (par tour)
21.23.6
Éblouissements par flash en moyenne sur une carte (opp)
4828
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:23s00:36s
Éblouissements par flash en moyenne sur une carte (opp)
4728
Informations
Map Analysis of FURIA vs Imperial by the Bo3.gg Team
Imperial on Dust II Analysis
Imperial demonstrated their prowers on Dust II, securing 13 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Imperial on Dust II were Decenty, who contributed 23 kills, and try, who added 24 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 7690 overall damage.
On the defensive side of Dust II, Imperial held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
FURIA on Dust II Analysis
Dust II proved to be a challenging battleground for FURIA, as they managed to secure 3 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for FURIA on Dust II included skullz, who contributed 16 kills, and yuurih, who added 10 kills. Despite their individual efforts, inflicting 5630 total damage, FURIA couldn't prevent Imperial from securing victory on Dust II
On the defensive side of Dust II, FURIA struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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