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avantage aux équipes Ancient (M3)
Records Ancient
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec M4A1 en moyenne par carte
124.6963
Dégâts avec M4A1 en moyenne (par tour)
61.716.7
Dégâts des grenades HE en moyenne (par tour)
123.4
Éliminations avec M4A1 en moyenne par carte
114.6963
Dégâts avec M4A1 en moyenne (par tour)
45.216.7
Dégâts des cocktails Molotov en moyenne (par tour)
9.32
Fumigènes lancés en moyenne sur une carte
1915.0371
Éliminations avec cocktails Molotov en moyenne par carte
21.0849
Éliminations par grenade HE en moyenne par carte
21.127
Dégâts (total/round)
42173
Informations
Map Analysis of ENCE Academy vs fnatic Rising by the Bo3.gg Team
ENCE Academy on Ancient Analysis
ENCE Academy demonstrated their prowers on Ancient, securing 16 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for ENCE Academy on Ancient were s1rva, who contributed 26 kills, and podi, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 9342 overall damage.
On the defensive side of Ancient, ENCE Academy held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
fnatic Rising on Ancient Analysis
Ancient proved to be a challenging battleground for fnatic Rising, as they managed to secure 5 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for fnatic Rising on Ancient included adamS, who contributed 12 kills, and Banjo, who added 12 kills. Despite their individual efforts, inflicting 6381 total damage, fnatic Rising couldn't prevent ENCE Academy from securing victory on Ancient
On the defensive side of Ancient, fnatic Rising struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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