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89
52
21
+37
441
16:5
22
3
+14%
avantage aux équipes Inferno (M1)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts avec Glock en moyenne (par tour)
11.23.8
Éliminations avec Galil en moyenne par carte
41.807
Dégâts avec Galil en moyenne (par tour)
17.45.6
Dégâts des cocktails Molotov en moyenne (par tour)
6.32
Dégâts des grenades HE en moyenne (par tour)
13.23.4
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:21s00:39s
Éblouissements par flash en moyenne sur une carte (opp)
5530
Éliminations avec USP en moyenne par carte
41.6158
Dégâts avec USP en moyenne (par tour)
14.14.6
Score du joueur (round)
35191012
Informations
Map Analysis of FlyQuest RED vs Hyperion by the Bo3.gg Team
FlyQuest RED on Inferno Analysis
FlyQuest RED demonstrated their prowers on Inferno, securing 16 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for FlyQuest RED on Inferno were Kaoday, who contributed 21 kills, and madss, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9264 overall damage.
On the defensive side of Inferno, FlyQuest RED held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Hyperion on Inferno Analysis
Inferno proved to be a challenging battleground for Hyperion, as they managed to secure 5 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Hyperion on Inferno included Natty, who contributed 20 kills, and artStar, who added 13 kills. Despite their individual efforts, inflicting 5704 total damage, Hyperion couldn't prevent FlyQuest RED from securing victory on Inferno
On the defensive side of Inferno, Hyperion struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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