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avantage aux équipes Inferno (M2)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec Galil en moyenne par carte
31.8168
Dégâts avec Galil en moyenne (par tour)
87.86
Leurres lancés en moyenne
11.263
Éliminations avec Galil en moyenne par carte
21.8168
Dégâts avec Galil en moyenne (par tour)
506
Éliminations avec Glock en moyenne par carte
21.4516
Dégâts avec Glock en moyenne (par tour)
55.84.2
Durée des éblouissements par flash en moyenne sur une carte (sec)
00:15s00:36s
Éblouissements par flash en moyenne sur une carte (opp)
1528
Fumigènes lancés en moyenne sur une carte
414.3232
Informations
Map Analysis of Fire Flux vs FLuffy Gangsters by the Bo3.gg Team
Fire Flux on Inferno Analysis
Fire Flux demonstrated their prowers on Inferno, securing 4 out of 4 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Fire Flux on Inferno were S3NSEY, who contributed 6 kills, and Banjo, who added 6 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 1809 overall damage.
On the defensive side of Inferno, Fire Flux held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
FLuffy Gangsters on Inferno Analysis
Inferno proved to be a challenging battleground for FLuffy Gangsters, as they managed to secure 0 out of 4 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for FLuffy Gangsters on Inferno included Djon8, who contributed 5 kills, and h1ghnesS, who added 5 kills. Despite their individual efforts, inflicting 1562 total damage, FLuffy Gangsters couldn't prevent Fire Flux from securing victory on Inferno
On the defensive side of Inferno, FLuffy Gangsters struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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