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EYEBALLERS Tableau des résultats Vertigo (M3)

+/-

SCORES DES RONDS

25

17

2

+8

76

3:3

8

1

6.8

+12%

16

21

9

-5

82

3:4

4

0

5.8

-6%

16

18

7

-2

73

4:2

3

0

5.8

0%

18

20

3

-2

59

4:5

5

0

5.5

-9%

14

20

9

-6

70

0:1

3

0

5.3

-12%

Total

89

96

30

-7

359

14:15

23

1

5.8

-3%

undefined Tableau des résultats Vertigo (M3)

+/-

SCORES DES RONDS

21

15

6

+6

70

4:3

4

1

6.7

+6%

23

22

3

+1

83

5:2

5

0

6.4

-5%

21

17

2

+4

73

3:2

4

0

6.2

+8%

20

17

2

+3

73

2:4

5

0

6.0

-2%

11

20

13

-9

65

1:3

2

0

5.2

-15%

Total

96

91

26

+5

363

15:14

20

1

6.1

-1%

avantage aux équipes Vertigo (M3)
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Map Analysis of EYEBALLERS vs undefined by the Bo3.gg Team

EYEBALLERS on Vertigo Analysis

EYEBALLERS demonstrated their prowers on Vertigo, securing 16 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for EYEBALLERS on Vertigo were Peppzor, who contributed 25 kills, and JW, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10423 overall damage.


On the defensive side of Vertigo, EYEBALLERS held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


undefined on Vertigo Analysis

Vertigo proved to be a challenging battleground for undefined, as they managed to secure 13 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for undefined on Vertigo included NaToSaphiX, who contributed 21 kills, and ritchiEE, who added 23 kills. Despite their individual efforts, inflicting 10531 total damage, undefined couldn't prevent EYEBALLERS from securing victory on Vertigo


On the defensive side of Vertigo, undefined struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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