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avantage aux équipes Inferno (M2)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts des grenades HE en moyenne (par tour)
15.43.4
Fumigènes lancés en moyenne sur une carte
2415.0371
Éliminations avec M4A1 en moyenne par carte
154.6963
Dégâts avec M4A1 en moyenne (par tour)
57.916.7
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:38s00:39s
Éblouissements par flash en moyenne sur une carte (opp)
6530
Fumigènes lancés en moyenne sur une carte
2715.0371
Dégâts avec Glock en moyenne (par tour)
113.8
Tirs (total/round)
8416
Dégâts (total/round)
40073
Informations
Map Analysis of EYEBALLERS vs Into the Breach by the Bo3.gg Team
EYEBALLERS on Inferno Analysis
EYEBALLERS demonstrated their prowers on Inferno, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for EYEBALLERS on Inferno were JW, who contributed 20 kills, and sapec, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8893 overall damage.
On the defensive side of Inferno, EYEBALLERS held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Into the Breach on Inferno Analysis
Inferno proved to be a challenging battleground for Into the Breach, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Into the Breach on Inferno included CYPHER, who contributed 28 kills, and draken, who added 17 kills. Despite their individual efforts, inflicting 8724 total damage, Into the Breach couldn't prevent EYEBALLERS from securing victory on Inferno
On the defensive side of Inferno, Into the Breach struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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