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avantage aux équipes Vertigo (M1)
Records Vertigo
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:29s01:28s
Éliminations avec Glock en moyenne par carte
31.4398
Dégâts avec Glock en moyenne (par tour)
173.8
Dégâts des grenades HE en moyenne (par tour)
11.63.4
Éliminations avec Galil en moyenne par carte
51.8115
Dégâts avec Galil en moyenne (par tour)
19.65.6
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:28s00:39s
Dégâts avec Galil en moyenne (par tour)
19.75.6
Dégâts avec Glock en moyenne (par tour)
11.63.8
Score du joueur (round)
37941012
Informations
Map Analysis of EYEBALLERS vs Alliance by the Bo3.gg Team
EYEBALLERS on Vertigo Analysis
EYEBALLERS demonstrated their prowers on Vertigo, securing 13 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for EYEBALLERS on Vertigo were SHiNE, who contributed 22 kills, and sapec, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8223 overall damage.
On the defensive side of Vertigo, EYEBALLERS held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Alliance on Vertigo Analysis
Vertigo proved to be a challenging battleground for Alliance, as they managed to secure 6 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Alliance on Vertigo included avid, who contributed 12 kills, and b0denmaster, who added 9 kills. Despite their individual efforts, inflicting 6512 total damage, Alliance couldn't prevent EYEBALLERS from securing victory on Vertigo
On the defensive side of Vertigo, Alliance struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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