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avantage aux équipes Inferno (M0)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts des grenades HE en moyenne (par tour)
12.83.4
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:34s00:39s
Dégâts des grenades HE en moyenne (par tour)
14.53.4
Fumigènes lancés en moyenne sur une carte
2315.0371
Dégâts avec Glock en moyenne (par tour)
11.23.8
Tirs (total/round)
8416
Multikills x-
4
Multikills x-
4
Éliminations au couteau
11
Dégâts des grenades HE (total/round)
8826.8
Informations
Map Analysis of Evil Geniuses vs EYEBALLERS by the Bo3.gg Team
EYEBALLERS on Inferno Analysis
EYEBALLERS demonstrated their prowers on Inferno, securing 16 out of 26 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for EYEBALLERS on Inferno were JW, who contributed 18 kills, and sapec, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9445 overall damage.
On the defensive side of Inferno, EYEBALLERS held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Evil Geniuses on Inferno Analysis
Inferno proved to be a challenging battleground for Evil Geniuses, as they managed to secure 10 out of 26 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Evil Geniuses on Inferno included Brehze, who contributed 22 kills, and neaLaN, who added 15 kills. Despite their individual efforts, inflicting 8246 total damage, Evil Geniuses couldn't prevent EYEBALLERS from securing victory on Inferno
On the defensive side of Inferno, Evil Geniuses struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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