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avantage aux équipes Vertigo (M1)
Records Vertigo
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:34s01:28s
Éblouissements par flash en moyenne sur une carte (opp)
4330
Dégâts des grenades HE en moyenne (par tour)
13.83.4
Dégâts avec Glock en moyenne (par tour)
12.23.8
Éliminations avec Galil en moyenne par carte
41.8115
Dégâts avec Galil en moyenne (par tour)
23.85.6
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:58s00:39s
Éblouissements par flash en moyenne sur une carte (opp)
5130
Éliminations avec Glock en moyenne par carte
31.4398
Dégâts avec Glock en moyenne (par tour)
20.93.8
Informations
Map Analysis of Evil Geniuses vs Badass by the Bo3.gg Team
Evil Geniuses on Vertigo Analysis
Evil Geniuses demonstrated their prowers on Vertigo, securing 13 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Evil Geniuses on Vertigo were Jeorge, who contributed 18 kills, and Walco, who added 12 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 6847 overall damage.
On the defensive side of Vertigo, Evil Geniuses held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Badass on Vertigo Analysis
Vertigo proved to be a challenging battleground for Badass, as they managed to secure 4 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Badass on Vertigo included snav, who contributed 11 kills, and shane, who added 9 kills. Despite their individual efforts, inflicting 4784 total damage, Badass couldn't prevent Evil Geniuses from securing victory on Vertigo
On the defensive side of Vertigo, Badass struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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