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avantage aux équipes Inferno (M0)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Série de victoires de l'équipe
123
Plantation de bombe rapide (sec)
00:32s01:30s
Dégâts des grenades HE en moyenne (par tour)
13.93.4
Fumigènes lancés en moyenne sur une carte
1815.0373
Éliminations avec M4A4 en moyenne par carte
113.6419
Dégâts avec M4A4 en moyenne (par tour)
49.512.7
Éliminations avec M4A1 en moyenne par carte
94.6942
Dégâts avec M4A1 en moyenne (par tour)
45.316.7
Éliminations avec Tec-9 en moyenne par carte
21.3052
Dégâts avec Tec-9 en moyenne (par tour)
10.83.4
Informations
Map Analysis of Endpoint vs ThunderFlash by the Bo3.gg Team
Endpoint on Inferno Analysis
Endpoint demonstrated their prowers on Inferno, securing 16 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Endpoint on Inferno were sl3nd, who contributed 23 kills, and Surreal, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8450 overall damage.
On the defensive side of Inferno, Endpoint held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
ThunderFlash on Inferno Analysis
Inferno proved to be a challenging battleground for ThunderFlash, as they managed to secure 2 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for ThunderFlash on Inferno included cej0t, who contributed 16 kills, and bajmi, who added 12 kills. Despite their individual efforts, inflicting 5647 total damage, ThunderFlash couldn't prevent Endpoint from securing victory on Inferno
On the defensive side of Inferno, ThunderFlash struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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