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avantage aux équipes Inferno (M1)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:26s00:36s
Dégâts des grenades HE en moyenne (par tour)
12.73.4
Dégâts des grenades HE (total/round)
11226.1
Durée des éblouissements par flash sur un round (sec)
00:16s00:05s
Durée des éblouissements par flash sur un round (sec)
00:17s00:05s
Informations
Map Analysis of Endpoint vs CYBERSHOKE by the Bo3.gg Team
Endpoint on Inferno Analysis
Endpoint demonstrated their prowers on Inferno, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Endpoint on Inferno were cej0t, who contributed 22 kills, and AZUWU, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8846 overall damage.
On the defensive side of Inferno, Endpoint held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
CYBERSHOKE on Inferno Analysis
Inferno proved to be a challenging battleground for CYBERSHOKE, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for CYBERSHOKE on Inferno included lov1kus, who contributed 17 kills, and notineki, who added 17 kills. Despite their individual efforts, inflicting 8337 total damage, CYBERSHOKE couldn't prevent Endpoint from securing victory on Inferno
On the defensive side of Inferno, CYBERSHOKE struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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