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Avantages des équipes
Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:25s01:30s
Score du joueur (round)
40941012
Score du joueur (round)
38001012
Dégâts (total/round)
46373
Score du joueur (round)
39041012
Multikills x-
4
Multikills x-
4
Multikills x-
4
Clutch (adversaires)
2
Clutch (adversaires)
3
Historique Taux de victoire par carte 6 derniers mois
Vertigo
75%
Ancient
75%
Inferno
42%
Mirage
40%
Dust II
27%
Nuke
20%
Overpass
6%
Dernières 5 cartes
Vertigo
75%
8
5
Ancient
75%
4
1
Inferno
29%
7
10
Mirage
80%
5
4
Dust II
71%
7
9
Nuke
73%
11
1
Overpass
50%
4
9
Dernières 5 cartes
Vertigo
0%
1
24
Ancient
0%
4
3
Inferno
71%
7
5
Mirage
40%
10
7
Dust II
44%
9
8
Nuke
53%
17
1
Overpass
44%
9
8
Informations
Match analysis of ENCE vs TeamOne by the Bo3.gg Team
In the CS2 match between ENCE and TeamOne, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Nuke, Ancient, and victory was secured by ENCE. The MVP of this match was Spinx.
ENCE analytics
The team ENCE secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Ancient. They also successfully set 0 bombs during the match.
The standout players for ENCE were Spinx contributed 50 kills and doto contributed 44 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 22361 overall damage.
On the defensive side, ENCE held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
TeamOne analytics
The team TeamOne managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for TeamOne were malbsMd contributed 34 kills and prt contributed 34 kills. 18829 of total damage by TeamOne could not prevent ENCE from securing the victory
On the defensive side, TeamOne struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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