Aurora Young Blud Tableau des résultats

+/-

SCORES DES CARTES

36

17

15

+19

119

7:1

8

2

Inferno9.4

9.0

+37%

31

23

8

+8

96

8:1

7

1

Inferno6

7.7

+18%

28

19

9

+9

84

6:1

10

1

Inferno7.5

7.5

+20%

30

17

8

+13

89

3:2

11

1

Inferno6.8

7.2

+34%

17

17

8

0

57

2:2

4

2

Inferno5.6

5.6

-3%

Total

142

93

48

+49

445

26:7

40

7

Vertigo7.8

7.4

+21%

Illuminar Tableau des résultats

+/-

SCORES DES CARTES

26

27

5

-1

79

4:5

5

2

Inferno7

6.4

-1%

26

28

5

-2

74

1:3

9

2

Inferno6.9

6.1

0%

17

30

5

-13

66

1:6

3

0

Inferno4.8

4.8

-20%

13

27

6

-14

67

1:4

2

0

Inferno5.8

4.8

-23%

9

32

10

-23

49

0:8

3

0

Inferno3.4

3.6

-39%

Total

91

144

31

-53

335

7:26

22

4

Vertigo4.7

5.1

-16%

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score predict & Analytics Insights
Résultat
2 - 0
2 - 1
1 - 2
0 - 2
Avantages des équipes

Cartes

Score

7.4

5.1

Inferno1.5

Manches gagnées

26

7

Inferno9

Éliminations

142

91

Inferno14

Dégâts

14.64K

11.07K

Inferno597

Économie

739.15K

558.25K

Inferno55700

Enregistrements Match

Record/Temps/Carte

Val/M

Établi par

Adversaire

Éliminations avec Galil en moyenne par carte

  •  Vertigo

41.8168

Éliminations avec Tec-9 en moyenne par carte

  •  Vertigo

21.3011

Éliminations avec M4A1 en moyenne par carte

  •  Vertigo

84.3478

Éliminations avec M4A1 en moyenne par carte

  •  Vertigo

84.3478

Éliminations avec Galil en moyenne par carte

  •  Vertigo

31.8168

Dégâts en moyenne (par tour)

  •  Vertigo

136.41847.8

Éliminations en ouverture en moyenne par carte

  •  Vertigo

6.082.804

Tirs à la tête en moyenne par carte

  •  Vertigo

12.960.318

Assistances en moyenne par carte

  •  Vertigo

8.964.4746

Round rapide (sec)

  •  Vertigo

00:31s01:55s

Composition de l'équipe
Composition de l'équipe
Composition de l'équipe
Choix & interdictions

Il n'y a actuellement aucune information liée à ce choix de cartes
Historique Taux de victoire par carte 6 derniers mois

Inferno

48%

Nuke

45%

Mirage

36%

Vertigo

16%

Anubis

8%

Ancient

7%

Dust II

5%

Dernières 5 cartes

Inferno

58%

43

0

p
p
p
g
p

Nuke

0%

0

37

fb
fb
fb
fb
fb

Mirage

66%

32

6

p
g
g
g
p

Vertigo

39%

18

12

g
g
p
p
g

Anubis

41%

39

4

p
g
p
p
g

Ancient

50%

34

5

g
g
g
p

Dust II

60%

20

10

g
g
g
p
p

Dernières 5 cartes

Inferno

10%

10

26

fb
p
fb
fb
p

Nuke

45%

11

20

p
p
p
g
g

Mirage

30%

40

16

fb
fb
fb
p
fb

Vertigo

55%

20

7

p
g
g
g
g

Anubis

49%

49

4

g
p
g
g

Ancient

43%

46

15

p
g
g
g
g

Dust II

55%

51

3

g
g
g
p
g
Informations
Match analysis of Aurora Young Blud vs Illuminar by the Bo3.gg Team

In the CS2 match between Aurora Young Blud and Illuminar, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Vertigo, Inferno, and victory was secured by Aurora Young Blud. The MVP of this match was gr1ks.


Aurora Young Blud analytics

The team Aurora Young Blud secured 26 out of 33 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo, Inferno. They also successfully set 5 bombs during the match.


The standout players for Aurora Young Blud were gr1ks contributed 36 kills and bl1x1 contributed 31 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 14644 overall damage.


On the defensive side, Aurora Young Blud held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control proved to be crucial.


Illuminar analytics

The team Illuminar managed to secure 7 out of 33 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.


The standout players for Illuminar were Bielany contributed 26 kills and SpavaQ contributed 26 kills. 11073 of total damage by Illuminar could not prevent Aurora Young Blud from securing the victory


On the defensive side, Illuminar struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.

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