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77
66
27
+11
367
15:9
19
0
+3%
avantage aux équipes Dust II (M2)
Records Dust II
Record/Temps/Carte
Val/M
Établi par
Adversaire
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:29s00:37s
Éblouissements par flash en moyenne sur une carte (opp)
6829
Fumigènes lancés en moyenne sur une carte
2314.6931
Multikills x-
4
Clutch (adversaires)
2
Durée des éblouissements par flash sur un round (sec)
00:16s00:05s
Durée des éblouissements par flash sur un round (sec)
00:16s00:05s
Durée des éblouissements par flash sur un round (sec)
00:27s00:05s
Durée des éblouissements par flash sur un round (sec)
00:16s00:05s
Durée des éblouissements par flash sur un round (sec)
00:15s00:05s
Informations
Map Analysis of 3DMAX vs VP.Prodigy by the Bo3.gg Team
VP.Prodigy on Dust II Analysis
VP.Prodigy demonstrated their prowers on Dust II, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for VP.Prodigy on Dust II were Dwushka, who contributed 21 kills, and Something, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 8804 overall damage.
On the defensive side of Dust II, VP.Prodigy held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
3DMAX on Dust II Analysis
Dust II proved to be a challenging battleground for 3DMAX, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 3DMAX on Dust II included Djoko, who contributed 18 kills, and Lucky, who added 10 kills. Despite their individual efforts, inflicting 7844 total damage, 3DMAX couldn't prevent VP.Prodigy from securing victory on Dust II
On the defensive side of Dust II, 3DMAX struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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