Records Dust II
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:30s01:25s
Éliminations avec Tec-9 en moyenne par carte
21.3014
Fumigènes lancés en moyenne sur une carte
1914.5022
Dégâts des grenades HE en moyenne (par tour)
14.73.4
Éliminations avec M4A1 en moyenne par carte
124.4189
Dégâts avec M4A1 en moyenne (par tour)
63.416.3
Éblouissements par flash en moyenne sur une carte (opp)
5428
Fumigènes lancés en moyenne sur une carte
1914.5022
Pourcentage de tirs à la tête
38%15%
Fumigènes lancés en moyenne sur une carte
1914.5022
Informations
Map Analysis of 3DMAX vs ENCE by the Bo3.gg Team
3DMAX on Dust II Analysis
3DMAX demonstrated their prowers on Dust II, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for 3DMAX on Dust II were Lucky, who contributed 20 kills, and Ex3rcice, who added 14 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 7682 overall damage.
On the defensive side of Dust II, 3DMAX held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
ENCE on Dust II Analysis
Dust II proved to be a challenging battleground for ENCE, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for ENCE on Dust II included Goofy, who contributed 12 kills, and Kylar, who added 10 kills. Despite their individual efforts, inflicting 5210 total damage, ENCE couldn't prevent 3DMAX from securing victory on Dust II
On the defensive side of Dust II, ENCE struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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