VALORANT Radiant International Invitational
Dec 18th - Dec 21st
Matches
Tournament news
results and prize distribution
1st place
Winner
2nd place
3rd place
4th place
5th place
6th place
Map Pool
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FAQ
Paper Rex emerged as champions after a 3-1 grand final win over Gen.G Esports in Fuzhou, closing the event on December 21. The series swung after Gen.G took the opener on Abyss 13:5, but Paper Rex answered by taking Split 13:5, then dominated Haven 13:3 and closed the title on Bind 13:9; Wang “d4v41” finished as the match MVP with a 48/31 KD. This victory gives Paper Rex an off-season title and a strong headline moment in the Partner Series, even though the event did not award a prize pool. The result also reinforces Paper Rex’s resilience—losing the first map but adapting quickly to win three straight in a best-of-five.
Paper Rex punched their ticket to the grand final with steady playoff wins, beating G2 Esports 2-1 in the quarterfinals and dispatching FunPlus Phoenix 2-0 in the semifinals. Their quarterfinal showed resilience—trading maps with G2 before closing out on Haven—while the straight-set win over FPX highlighted momentum heading into the final. Key individual outputs from the roster, like Jinggg’s high ACS in both matches, underpinned their run and signaled that Paper Rex hit form at the right time for an off-season title push.
Gen.G put together one of the tournament’s most consistent runs, going unbeaten in the group stage and advancing directly to the grand final after a 4:0 record in early play. They finished the event with four wins from five matches, an 80% win rate that marks them as one of the tournament’s dominant squads despite finishing second. That performance underlines Gen.G’s depth and preparation and suggests they remain a top contender in the Pacific scene even when a single series didn't go their way in the final.
Wang “d4v41” was voted MVP of the grand final with a standout 48/31 KD, finishing as the top fragger in the title match, while Wang “Jinggg” produced eye-catching ACS numbers in the playoffs (notably 282 ACS in the quarterfinals and 253 ACS in the semis). Those individual outputs were crucial for Paper Rex’s success and helped shape the narrative of who carried momentum at decisive moments. Even without a formal prize pool, these performances elevate player profiles heading into the next competitive season and make them players to watch for roster moves or sponsor interest.
Yes — the event saw five matches classified as upsets, several of them occurring in the opening group stage where favorites faltered early. Notable surprises included underdog results like Nova Esports beating Bilibili Gaming and a few unexpected scorelines that reshuffled the bracket, which made the small LAN feel unpredictable and competitive. Those early upsets mattered because they forced stronger teams into extra playoff matches, changing rest and preparation dynamics leading into the finals.
Map trends were visible in the grand final: Gen.G convincingly won Abyss, but Paper Rex adapted quickly to claim Split, Haven and Bind, showing flexibility across both site-focused maps and tighter control maps. The way Paper Rex reversed form after the first map suggests drafting and mid-series adjustments were decisive—winning cleans on Haven and then taking Bind in the decider. Overall, the event reinforced the value of adaptable compositions and the ability to pivot tempo and control between rounds in best-of-five scenarios.
Coaching influence was clearly present as teams that made strong mid-series changes — most obviously Paper Rex after dropping the opener in the final — were rewarded with clean map wins thereafter. Adjustments to drafting, round-tempo and utility usage were repeatedly mentioned in match coverage as reasons teams were able to flip maps, which shows coaching staffs played a tangible role in preparing reads and counter-strategies. For an off-season LAN like this, sharp tactical calls and quick adaptations are often the difference between a one-off upset and a sustained run to the trophy.
The tournament was a LAN event held at Fuzhou Gymnasium from December 18–21, but official viewership and exact attendance figures have not been released publicly as of now. It’s also notable that the event did not distribute a prize pool—teams competed for titles and exposure rather than monetary rewards. That combination makes the Invitational more about prestige, regional bragging rights and off-season momentum than direct financial gain.
Even without prize money, strong showings at a LAN partner event can boost player marketability and team profiles: MVP and high-ACS performances create talking points for sponsors and can influence offseason roster evaluations. For organizations, winning or placing highly enhances brand visibility in the Pacific region and can lead to partnerships or increased fan engagement during a quieter competitive window. In short, the economic and career impact here is more about narrative value, exposure and momentum going into future events than immediate financial reward.
Fans and coverage highlighted the Pacific-region derby nature of the grand final and d4v41’s MVP performance, with match comebacks and decisive maps like Haven and Bind generating the most buzz. Social reaction leaned positive for Paper Rex’s comeback after the first map and for standout individual performances from both sides, creating viral highlights that extend the event’s legacy beyond the LAN. Those moments help keep the off-season lively and give commentators and fans fresh storylines to follow into the next competitive season.
playoffs
20 Dec
20 Dec
21 Dec






