Matches
Tournament news
Records
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
• Train
00:31s01:20s
USP kills on a map
• Train
51.5928
USP damage (avg/round)
• Train
14.15
GLOCK kills on a map
• Train
31.4563
GLOCK damage (avg/round)
• Train
14.64.3
Damage (total/round)
• Train
40073
Player score (round)
• Train
44181011
Shots (total/round)
• Train
10016
Multikill x-
• Train
4
Multikill x-
• Train
4
results and prize distribution
1-2nd places
Winner
3-5th places
6-8th places
9-11th places
- $10 000
12-14th places
- $10 000
15-16th places
- $10 000
Top players
Map Pool
Inferno
58%
42%
7
24
Nuke
54%
46%
6
26
Train
53%
47%
11
22
Mirage
53%
47%
11
21
Dust II
51%
49%
8
25
Overpass
51%
49%
3
29
Ancient
49%
51%
5
25
FAQ
Eight teams earned Stage 3 berths: Natus Vincere, FaZe, B8, PARIVISION, Imperial, Liquid, 3DMAX, and Passion UA. That qualification matters because Stage 3 is a 16-team Swiss where momentum and map depth become even more important, so these squads will use the extra time to tighten vetoes and shore up weaknesses before the penultimate Major phase.
Train and Mirage emerged as the most-played battlegrounds (each appeared 11 times), while Dust2 and Inferno were used less often and Ancient/Overpass stayed relatively niche. Teams clearly tailored vetoes to their strengths rather than relying on one dominant map, and the side-balance notes (Inferno and Nuke leaning CT-sided, Dust2/Overpass close to parity) mean pick/ban strategy will continue to decide many Stage 3 matchups.
Emil “nota” Moskvitin finished as the top-rated player of the group stage (rating 7.2), with others like Maka and NertZ also showing big impacts across their squads. These high-level performances not only powered qualification for their teams but also mark those players as ones opponents will plan against in Stage 3 — strong individual form can carry an underdog through BO1s and make the difference in BO3s when teams need playmakers.
Stage 2 produced seven upsets overall, with several major surprises that reshaped the draw — most notably PARIVISION’s 13:3 win over Liquid and PARIVISION’s later series wins that helped them reach Stage 3. Those kinds of results highlight how volatile Swiss stages can be: a single heavy upset can vault an underdog into momentum while forcing favorites to rethink drafts and preparation.
Yes — Stage 2 used BO3s for elimination/advancement matches and BO1s elsewhere, and that split had a clear impact: BO3s reduced variance and let deeper teams like Liquid and NAVI reset and recover, while BO1s kept the door open for one-map upsets. The tournament’s average match length (about 85 minutes) and the marathon longest match (over three hours) also underscore how BO3s reward endurance, preparation and mid-series tactical flexibility.
The stage showed a tilt toward maps that reward structured CT setups and decisive AWP play — teams leaned on Train and Mirage and defenders often controlled rounds on Nuke and Inferno. At the same time we saw more aggressive early executes on Ancient from teams comfortable with confident attacking trades, and several squads (B8, PARIVISION, Passion UA) leaned on individual firepower or tempo-based aggression rather than deep, slow execs, signaling a flexible CS2 meta that rewards both structure and explosive entries.
Coaches clearly played a role — post-map talks and tactical reminders were referenced in multiple interviews, and teams that adjusted CT sides or refreshed their mid-round approaches tended to swing close maps in their favor. Liquid’s coach reminders before map two and NAVI’s bootcamp-led tactical tweaks are examples of small staff-driven interventions that produced outsized results, showing coaching remains a decisive factor at this level.
Stage 2 carried an $80,000 prize pool as a standalone stage, feeding into the larger Major where the total prize pool is $1,250,000. Beyond direct prize money (some mid-to-lower placements listed awards around $10,000), the bigger economic value for organizations comes from qualifying for Stage 3 — more broadcast minutes, sponsor exposure, and potential playoff revenue make advancement economically meaningful even when Stage 2 payouts are modest.
Official viewership numbers haven’t been released yet and exact attendance figures for the Budapest LAN aren’t currently available to the public. That said, Stage 2 coverage, expert pick’em pieces and the high-profile names involved suggest solid engagement, and the teams progressing to Stage 3 will benefit from amplified exposure once those metrics are published.
Look for FaZe and NAVI to carry momentum after perfect Stage 2 runs while underdog narratives like PARIVISION, B8, Imperial and Passion UA will test whether their form holds against deeper opposition; The MongolZ’s roster changes and FaZe’s ‘magic’ vs. consistency storyline are also worth tracking. Map pool depth, adaptability to BO3s, and whether standout players (e.g., nota, w0nderful, Maka) can sustain their level will determine who capitalizes on Stage 2 momentum and who gets exposed once competition tightens in Stage 3.
Top players values per round
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Player
Team
Map Count






