Stake Ranked Episode 1: Closed Qualifier
Mar 4th - Mar 8th
Matches
Tournament news
Records
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
• Overpass
00:27s01:20s
Smoke thrown on a map
• Overpass
2014.0139
Flash duration on a map (sec)
• Overpass
01:12s00:33s
Flash blinded on a map (opp)
• Overpass
5627
Galil damage (avg/round)
• Overpass
16.16.3
Galil kills on a map
• Overpass
41.8189
Galil damage (avg/round)
• Overpass
18.66.3
USP damage (avg/round)
• Overpass
17.25
USP damage (avg/round)
• Overpass
14.75
USP kills on a map
• Overpass
41.5922
results and prize distribution
1-2nd places
Winner
3-4th places
5-8th places
9-16th places
Top players
Map Pool
Overpass
72%
28%
5
8
Anubis
68%
32%
2
11
Mirage
55%
45%
7
6
Ancient
55%
45%
7
6
Nuke
53%
47%
6
7
Dust II
50%
50%
3
10
Inferno
44%
56%
3
8
FAQ
Six organizations — G2, GamerLegion, Ninjas in Pyjamas, HEROIC, BetBoom and Gentle Mates — have accepted direct invitations to the Barcelona LAN, and two additional teams will be added via the closed qualifier. That means the qualifier is effectively fighting for the final two slots in the eight-team LAN bracket, so the remaining matches carry major stakes beyond just a trophy.
Playoff action has produced four quarterfinal winners — 9INE, BIG, FOKUS and Nemesis — and the semifinals saw 9INE and Nemesis win their matches to reach the qualifier final. BIG and FOKUS are listed as eliminated today, while the two finalist teams now sit one step away from sealing those Barcelona berths. The final will determine the qualifier champion and, given the qualifier’s two LAN slots, those playoff results are crucial for both teams’ seasons.
This event sits at the very end of April’s Valve ranking cutoff window, making it one of the last chances for teams to collect valuable ranking points before the Major invites are finalized. Even though the LAN’s prize money is modest compared to tier-one events, its timing gives it outsized importance — teams on the qualification bubble can use a strong showing in Barcelona to push into the invite list or protect their spot. For bubble teams, a deep run here can be a genuine make-or-break moment.
Vetoes so far show a consistent avoidance of Inferno — several teams have banned it in key matches — while Ancient and Anubis have been used as active picks, signalling teams are willing to fight on newer or less-standard maps. Nuke and Mirage have also featured as pick/bans across ties, and Dust2 has appeared as a decider ban in a few ties, suggesting teams are carefully managing comfort picks versus risky decider maps. Overall the draft shows a mix of tried-and-true maps being sidelined in favor of specialists or map pools that suit individual team identities.
9INE and Nemesis stand out from the playoff bracket — 9INE knocked out fnatic in the quarters and then won its semifinal, while Nemesis eliminated BIG to reach the final — so both organizations are carrying momentum heading into the decisive match. Those runs indicate tactical discipline and map-prep that could translate well to LAN, and if either team secures a Barcelona spot, they’ll be teams to watch for upset potential against the direct invites. Individual player rating leaders haven’t been published publicly yet, but team results point to collective performance over one-man heroics so far.
Official viewership numbers for the closed qualifier haven’t been released yet, and specific broadcast partner details for the Barcelona LAN haven’t been widely publicized as of now. Organizers typically announce streaming information ahead of the LAN, so expect official channels and social feeds to publish viewing links and numbers closer to the April event. Until then, community clips and match highlights are the best way to follow the storylines building out of the qualifier.
The main Barcelona LAN will carry a $100,000 prize pool, which is modest compared to tier-one international events but still meaningful for the organizations involved. The closed qualifier itself is an online phase without a listed prize pool, so for many teams the immediate reward is the LAN spot and the chance to earn ranking points rather than big tournament earnings. Given the timing relative to the Valve ranking cutoff, the non-monetary value (Major points, exposure, and roster validation) may outweigh the cash for several competitors.
Qualifying for a LAN in a key ranking window can raise an organization’s profile, attract short-term sponsor interest, and improve player market value by demonstrating success on a higher stage. For players and coaches, a good LAN showing at the end of the Major cutoff period can change contract negotiations and open doors to bigger offers or sustained support from their org. Even without huge prize money, the combination of ranking points, exposure and LAN experience is often more valuable for long-term career trajectories.
Yes — results like 9INE’s quarterfinal win over fnatic and Nemesis’ run through the bracket have been eye-catching, as established names were pushed out and lesser-seeded sides earned marquee wins. Those outcomes create immediate talking points: a chance for underdog narratives, roster momentum, and validation of team strategies that might otherwise fly under the radar. Breakout performances in qualifiers are also the sorts of moments that can turn role players into transfer targets over the offseason.
Coaching impact is visible in the way teams approached vetoes and map-specific strategies — frequent bans of Inferno and targeted picks of Ancient or Anubis suggest detailed opponent preparation and staff-driven game plans. Between halves and maps, tactical adjustments and timeout usage have decided tight series rather than individual fragging alone, highlighting the growing importance of coaching at every level. For fans, that means expect matches to hinge on prep and in-game reads as much as raw aim, especially in best-of-three playoff settings.
playoffs
4 Mar
4 Mar
4 Mar
4 Mar
5 Mar
5 Mar
5 Mar
5 Mar
7 Mar
7 Mar
7 Mar
7 Mar
8 Mar
8 Mar
Top players values per round
#
Player
Team
Map Count





