Conquest of Prague 2026: Online Stage

Apr 12th - Apr 29th

results and prize distribution
Map Pool

Overpass

59%

41%

3

31

Dust II

56%

44%

8

25

Nuke

53%

47%

8

26

Mirage

53%

47%

10

20

Inferno

51%

49%

4

28

Ancient

51%

49%

15

16

Anubis

43%

57%

7

26

FAQ
As of now the Online Stage playoffs have already seen opening-match victories for Walczaki and Young Ninjas, with Walczaki also dispatching KOLESIE in an earlier match; the bracket is single-elimination so every win matters. That indicates both organizations are carrying momentum into the next rounds, but the full list of remaining qualifiers and the complete bracket progression hasn't been published here. Expect the next matchups to crystallize quickly given the knockout format.
Recent matches show a lot of variety: Ancient and Nuke have featured as explicit map picks, while Overpass, Mirage and Dust2 appear frequently in ban lists, indicating teams are treating classic maps with tactical caution. The presence of Anubis in several draft phases also suggests newer-map consideration is mixing with old-school map control, so teams are balancing comfort picks with targeted bans. For viewers this means maps can swing dramatically between teams who prioritise strategic setups versus those leaning on raw utility and site executes.
Walczaki have put together a strong run in the Online Stage, recording wins over Clutchain, KOLESIE and Tricked across group and opening playoff matches, which highlights consistency under pressure. Their repeated success in both draft choices and map wins suggests good preparation and adaptability, important traits in a short single-elimination environment. That form makes them a team to watch for deeper playoff progression and potential upsets against higher-profile opponents.
Individual player ratings and leaderboards are not provided here, so we can't name specific statistical leaders at the moment. However, teams that keep advancing—like Walczaki and Young Ninjas—are the best proxies for standout individual performances, since deep runs typically spotlight clutch fraggers and stable in-game leaders. Keep an eye on post-game stat releases and broadcaster summaries to identify who is driving those wins once numbers are posted.
There are hints of a subtle meta shift: teams are bringing newer-site maps like Anubis into drafts while still relying on Nuke and Ancient as decisive picks, and bans favor Overpass, Mirage and Dust2 in several matchups. That mix suggests squads are experimenting with hybrid strategies—rotational utility on newer maps combined with established executes on traditional maps—to gain edges in the short online series. These tactical experiments are typical for online stages where teams test approaches before offline finals.
This Online Stage currently lists a prize pool of 0 with no breakdown provided, which usually indicates the phase is a qualifier or regional feeder rather than a standalone prize-bearing event. Financial stakes often rise at the LAN or main-event level, so teams here are likely competing more for qualification, seeding and exposure than immediate prize earnings. That makes on-stage credibility and progression the primary currency for players and organizations.
Roster-level and player breakout details aren't available here, so we can't point to specific rookie names, but the results show lesser-known teams like Walczaki delivering multiple key wins—an outcome that often signals breakout performances. Online stages are prime opportunities for emerging talent to make a name for themselves, so fans should watch match replays and post-match stats for individual standouts that broadcasters will highlight. Such performances can quickly translate into bigger opportunities later in the season.
Yes—KOLESIE was recorded as eliminated today after dropping their opening match to Walczaki, which is notable given the single-elimination playoff pressure. Early exits like that are significant in this format because teams lose margin for recovery, and it reshuffles bracket expectations for the remaining squads. For fans, that kind of result often creates unexpected storylines and opens the door for dark-horse runs.
Official viewership numbers haven't been released for this Online Stage, so there aren't concrete broadcast metrics to report right now. That said, online qualifiers typically draw varying audience sizes depending on participating region and broadcaster reach, and playoff single-elimination matches generally increase live interest. Check the tournament's official channels and broadcaster pages for any post-event release of metrics or highlight reels.
Advancing deep in the Online Stage carries important non-monetary value: it boosts team momentum, increases visibility to larger organizations and can secure qualification or better seeding for offline stages. For players, standout performances in a high-pressure single-elimination environment are strong resume points that can lead to trial offers, roster interest and sponsorship attention. Even without a prize pool here, the competitive advantages gained—exposure, experience and narrative—can shape a team's trajectory for the rest of the season.