CCT Season 3 North American Series 4
Apr 6th - Apr 15th
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Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
• Ancient
00:34s01:19s
Fast bomb plant (sec)
• Ancient
00:27s01:19s
Flash blinded on a map (opp)
• Ancient
4326
Smoke thrown on a map
• Ancient
1813.9736
USP kills on a map
• Ancient
41.5903
USP damage (avg/round)
• Ancient
17.15
Smoke thrown on a map
• Ancient
1513.9736
AWP kills on a map
• Ancient
176.1037
AWP damage (avg/round)
• Ancient
74.621.8
Smoke thrown on a map
• Ancient
1613.9736
results and prize distribution
1st place
Winner
- $5 000
2nd place
- $2 000
3-4th places
- $1 000
5-8th places
- $250
9-10th places
11-12th places
Top players
Map Pool
Nuke
60%
40%
2
10
Inferno
55%
45%
4
8
Dust II
53%
48%
6
5
Mirage
52%
48%
5
6
Ancient
49%
51%
5
2
Overpass
40%
60%
2
10
Anubis
33%
67%
3
7
FAQ
Marsborne emerged as the tournament champions, defeating Voca in the Grand Final to close out the playoffs. The single-elimination bracket saw Marsborne reach the final after beating Aether in the semifinals, while Voca reached the decider by dispatching regain and Akimbo. This title gives Marsborne immediate momentum in the North American CS2 scene and caps a strong playoff performance.
Voca and Marsborne were the standout finalists, with Voca taking down Akimbo in the quarterfinals and regain in the semifinals before falling in the final, while Marsborne beat Aether en route to the trophy. regain and Aether reached the semifinals, and Zomblers, LAG, insane players and Akimbo finished in the 5–8 range according to prize placements. For fans, Voca’s run felt like a highlight because they navigated multiple elimination matches to reach the Grand Final.
Playoff vetoes show teams repeatedly banning Nuke and Inferno, while picks tended toward control and utility-heavy maps like Ancient, Overpass and Anubis, suggesting a tactical preference in high-pressure matches. Mirage also appeared frequently in decider/banned slots, indicating teams were cautious about leaving flexible maps open. These patterns hint that teams prioritized strategic, slower-paced maps where coordinated executes and post-plant setups pay dividends.
The tournament lists a $10,000 prize pool with specific payouts for 3–4th (regain and Aether at $1,000 each) and 5–8th placements (Zomblers, LAG, insane players, Akimbo at $250 each), leaving $7,000 not broken down in the current public information. That remaining amount implies the lion’s share is reserved for the champion and runner-up, though exact first and second place payouts haven’t been published yet. Expect the top two teams to share the bulk of that remaining sum once final distribution is confirmed.
Official viewership figures and broadcast metrics have not been released yet, so real-time audience comparisons aren’t available at the moment. Broadcasters or organizers will usually publish peak and average viewership after the event wrap, so keep an eye on official channels for those updates. Until then, community reaction and clip traction on social platforms are your best indicators of how the event landed with fans.
While detailed player-by-player ratings aren’t listed here, team-level results show Marsborne and Voca as the top-performing squads by results, with both beating multiple playoff opponents to reach the final. regain and Aether demonstrated strong showings to reach the semifinals, and the 5–8th finishers indicate competitive depth across the field. Those outcomes are useful shorthand for which lineups and styles were most effective under single-elimination pressure.
Tactical influence is visible in the veto patterns and map choices—teams consistently banned certain maps like Nuke and Inferno while prioritizing picks that favor structured, strategic play, which points to deliberate coach-led preparation. In single-elimination settings, timely mid-series calls on map pacing and economy management often swing momentum, and the playoff vetoes suggest coaches were targeting opponent strengths and matchups. Even without coach names listed, the map strategy decisions were clearly a deciding factor in multiple series.
Winning a regional CCT stop boosts Marsborne’s profile and can translate into better seeding for future invites, increased scouting interest and greater leverage in sponsorship or roster discussions. For players, standout playoff performances are a strong résumé piece that can accelerate career opportunities or contract upgrades, especially in a crowded North American scene. Voca’s run to the final also raises their stock, showing resilience in elimination matches and making them a team to watch moving forward.
No official MVP or individual award announcements are included in the current public information, so specific player accolades haven’t been confirmed yet. That said, playoffs often produce breakout performers whose highlight reels and clutch moments drive post-tournament conversations, so keep an eye on team and tournament channels for any later award announcements. Until organizers publish formal recognitions, community picks and highlight compilations are the best way to spot emerging stars.
Fans should look for VODs and match highlights on the tournament’s broadcast platform and official social channels to relive key rounds and clutch plays from the playoffs and Grand Final. Social media and clip-sharing sites will also host community reactions, player interviews and instant recaps that capture the most viral moments. If you missed the live action, those resources plus post-event summaries are the quickest way to catch up on what mattered most in this series.
playoffs
13 Apr
12 Apr
12 Apr
14 Apr
13 Apr
14 Apr
Top players values per round
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Player
Team
Map Count





