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MLBB Test Server Patch 2.2.12: Argus Revamp and Aulus Buff

  • 18:02, 21.08.2026

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MLBB Test Server Patch 2.2.12: Argus Revamp and Aulus Buff

Patch 2.2.12 has been released on the Mobile Legends: Bang Bang test server. The developers have reworked Argus and Aulus, adjusted the balance of several other heroes, and modified the mechanics of enhanced basic attacks. Mia, Aldous, Hanabi, and other characters have been nerfed. The information about these changes is available in the test server patch notes.

Hayabusa ↑

Second Skill ↑

  • Shadow Width: 0.8 → 1.0
  • Gameplay optimized: improved targeting movement.
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Lucas ↓

First Skill ↓

  • "Crush" Damage: 280-580 → 280-550

Kalea ↑

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Passive Skill ↑

  • HP Regeneration: 40 (+10% of max HP) (+60% of total magic power) → 60 (+12% of max HP) (+80% of total magic power).

Aulus ↑

The developers identified several issues with Aulus, including slow ramp-up, difficulty finishing off opponents during chases, and low survivability. Experimental changes are planned to reduce the preparation time and duration of sustained damage while increasing damage per strike. Additionally, the hero will receive extra control effects.

Passive Skill — Updated

After dealing skill damage, Aulus gains 2 seconds of enhanced basic attacks, with a maximum duration of 4 seconds.

During an enhanced basic attack, Aulus slams his axe into the ground, dealing damage to targets in a straight line, restoring his own health, and slowing enemies. In this state, his attack range and speed also increase.

  • Base damage for each enhanced basic attack: 135 (+15 × hero level) → 200 (+20 × hero level).
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Second Skill ↑

  • Removed effect: hitting with the first phase attack provided hybrid vampirism.
  • New effect: the first phase stuns affected targets.
  • No longer requires a hit in the first phase to reuse in the second phase.

Ultimate ↑

  • Now applies a slow effect on each hit.

Hirara ~

The developers increased Hirara's skill cooldowns while boosting the burst damage from a single use. The maximum skill level has also been increased, allowing for a choice between shorter cooldowns and higher damage.

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First Skill ~

  • Maximum skill level: 8 → 9
  • Cooldown: 9-5.5s → 10-6s

Second Skill ~

  • Maximum skill level: 8 → 9
  • Damage: 150-255 (+65% additional physical attack) → 165-285 (+75% additional physical attack).

Edith ↑

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Ultimate ↑

  • New effect: while inside Phylax, Edith can gain Rage by dealing skill damage to targets.
  • New effect: increased movement speed during flight.
  • New effect: Edith can now pass through walls.
  • Removed effect: knockback no longer deals damage to nearby enemies.

Kagura ↑

First Skill ↑

  • New effect: the movement speed of the "Seimei" umbrella now increases based on the distance covered in one move.
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Hanabi ↓

Passive Skill ↓

  • New effect: if Hanabi's basic attack or skill bounces off the same target multiple times, subsequent bounces deal 40% less damage.

Karina ↑

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First Skill ↑

  • Cooldown: 7 seconds at all levels → 6 seconds at all levels.
  • Increased base attack damage: 150-225 (+55% of total magic power) → 180-330 (+65% of total magic power).

Atlas ↓

The developers assessed that last week's adjustments failed to effectively limit Atlas's ambush capabilities. Therefore, the cooldown of the second skill has been further increased to reduce the frequency of chases and attacks.

Second Skill ↓

  • Cooldown: 12-10s → 13-11s
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Yi Sun-Shin ↓

First Skill ↓

  • Cooldown: 12-9s → 13-10s

Mia ↓

The developers specifically commented on the changes to "Split Arrow" from the previous update. They clarified that the adjustments only affected the damage from "Split Arrow" dealt by the passive skill "Moonlight Shadow" after activating the first skill. This part constituted a relatively small portion of Mia's total damage and had almost no impact on single-target damage. In patch 2.2.12, the developers additionally slightly reduced her single-target damage.

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Passive Skill ↓

  • "Moonlight Shadow" Damage: 30 (+25% of total physical attack) → 25 (+20% of total physical attack).

Argus ~

Passive Skill ~

  • Argus now gains an initial crit chance.
  • His critical hit is replaced by an additional "Demonic Strike," which ignores a certain amount of physical defense, deals damage, and restores HP.
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First Skill ~

Argus extends a demonic hand forward, dealing damage and slowing enemies while pulling himself to the destination.

When reused, the hero dashes and delivers a wide strike.

Second Skill ~

After an attack, Argus drives his Meteor Sword into the ground, dealing damage and stunning affected targets. Hitting an enemy hero grants an additional attack speed bonus.

Ultimate ~

Argus removes all negative effects, deals massive area damage to nearby enemies, and becomes immune to death for 4 seconds. Additional damage depends on the amount of health lost. During the ultimate, damage dealt to enemy heroes is converted to health after the effect ends.

If the ultimate is not on cooldown and Argus receives lethal damage, the ability automatically activates immunity to death for 4 seconds, but in this case, it does not deal damage.

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Sun ↑

The developers noted that Sun's performance remained insufficiently high, so the hero received additional buffs.

Passive Skill ↑

  • HP Regeneration: 12% of clone's attack → 15% of clone's attack.

First and Second Skills ↑

  • Base damage: 200-400 → 280-480
  • Damage dealt by the clone: 55% → 60%
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Ultimate ~

  • Base damage: 355-430 → 270-320
  • Cooldown: 6s → 5s

Fourth Skill ↑

  • Damage dealt by the clone: 70%-90% → 80%-100%

Bruno ↑

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Second Skill ↑

  • New effect: during a dash, the hero briefly stuns targets.

Aldous ↓

First Skill ↓

  • Soul Steal charges gained from killing siege minions/other non-hero units: 15/6 → 12/5
  • Soul Steal charges gained from hitting/killing enemy heroes: 6/15 → 5/12
  • Soul Steal charges gained when allies kill nearby siege minions/other non-hero minions: 7/3 → 6/2
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Hanzo ~

First Skill ~

  • HP restoration when attacking Turtle, Lord, or enemy heroes: 10%-20% HP → 200-500 (+80% total physical attack).
  • Additional damage from Hanekage at maximum passive skill stacks: 15 (+2% additional physical attack) → 12 (+3% additional physical attack).

Ultimate ~

  • HP restoration after returning to Hanzo's body: 16% HP at all levels → 400-600 (+100% additional physical attack).
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Enhanced Basic Attacks of Heroes

Enhanced basic attacks of all heroes, activated by their own skills, can now apply health restoration effects when hitting towers. Any exceptions will be specified in the description of the respective skill.

Enhanced basic attacks of Sun, Gossen, Thamuz, Darius, and Masha can now activate health restoration effects when attacking towers.

Other Enhanced Basic Attacks

Effects of enhanced basic attacks from emblems, battle spells, and equipment cannot trigger when attacking towers.

  • Quantum Charge does not trigger when attacking towers.
  • When using "Inspiration" to attack turrets, the attack speed increase and defense ignore effect continue to apply.
  • The health restoration effect from "Inspiration" does not trigger when attacking turrets.
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ok but argus auto-ult on lethal is baby mode, reward bad positioning harder why even kite now

00
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