Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
02:36s00:35s
Flash duration on a map (sec)
02:21s00:35s
Flash blinded on a map (opp)
11927
Player score (round)
35421011
Clutch (opponents)
2
Teammate kills
1
Teammate kills
1
Knife kills
11
Suicide
1
HE damage (total/round)
10426.1







Historical Maps winrate Last 6 months
Train
67%
Ancient
56%
Mirage
52%
Anubis
50%
Nuke
43%
Inferno
36%
Dust II
3%
Last 5 maps
Train
67%
3
26
Ancient
56%
39
2
Mirage
52%
29
7
Anubis
50%
18
20
Nuke
43%
28
15
Inferno
64%
14
26
Dust II
53%
32
2
Last 5 maps
Train
0%
0
2
Ancient
0%
1
1
Mirage
0%
1
0
Anubis
0%
0
0
Nuke
0%
0
1
Inferno
100%
1
0
Dust II
50%
2
0
Info
Match analysis of GUN5 vs Marius by the Bo3.gg Team
In the CS2 match between GUN5 and Marius, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Dust II, Ancient, Inferno, and victory was secured by Marius. The MVP of this match was fineshine.
Marius analytics
The team Marius secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Inferno. They also successfully set 0 bombs during the match.
The standout players for Marius were m1te contributed 67 kills and dune contributed 52 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 27864 overall damage.
On the defensive side, Marius held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
GUN5 analytics
The team GUN5 managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for GUN5 were fineshine contributed 64 kills and Sdaim contributed 65 kills. 29632 of total damage by GUN5 could not prevent Marius from securing the victory
On the defensive side, GUN5 struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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