Chill Guys Scoreboard Train (M1)

+/-

ROUNDS SCORES

19

13

2

+6

85

3:1

5

0

6.9

+16%

18

13

6

+5

97

2:3

5

0

6.6

+18%

17

14

7

+3

89

3:3

3

0

6.6

+21%

11

11

2

0

52

2:3

4

1

5.2

-9%

11

13

7

-2

64

0:1

4

0

5.2

-6%

Total

76

64

24

+12

387

10:11

21

1

6.1

+8%

Getting Info Scoreboard Train (M1)

+/-

ROUNDS SCORES

19

14

2

+5

93

4:4

5

0

6.7

+6%

12

16

5

-4

69

3:2

3

0

5.3

-9%

12

16

2

-4

65

2:1

2

0

5.2

-19%

11

16

5

-5

63

1:1

2

0

5.1

-14%

10

14

3

-4

55

1:2

3

0

4.7

-21%

Total

64

76

17

-12

345

11:10

15

0

5.4

-12%

Clash.gg 3 cases
score predict & Analytics Insights
Result
1 - 0
0 - 1
Teams advantage Train (M1)
Lineups
Picks & bans
Dust II
Dust II
ban
Inferno
Inferno
ban
Anubis
Anubis
ban
Nuke
Nuke
ban
Mirage
Mirage
ban
Ancient
Ancient
ban
Train
Train
decider
Historical Maps winrate Last 6 months

Nuke

67%

Ancient

26%

Inferno

25%

Train

17%

Mirage

17%

Anubis

17%

Dust II

13%

Last 5 maps

Nuke

0%

0

2

Ancient

60%

5

1

w
l
l
w
w

Inferno

25%

4

0

w
l
l
l

Train

50%

2

0

l

Mirage

100%

1

2

w

Anubis

83%

6

0

l
w
w
w
w

Dust II

67%

3

1

w
w

Last 5 maps

Nuke

67%

6

1

w
l
l
w
w

Ancient

86%

7

5

w
w
w
l
w

Inferno

0%

0

12

fb
fb
fb
fb
fb

Train

67%

3

7

fb
w
fb
w

Mirage

83%

6

3

w
w
w
w
l

Anubis

100%

2

15

fb
fb
fb
fb
fb

Dust II

80%

5

5

w
l
w
w
Last results
Head to head
The teams have not met in the last 6 months
Past matches
Info
Map Analysis of Chill Guys vs Getting Info by the Bo3.gg Team

Chill Guys on Train Analysis

Chill Guys demonstrated their prowers on Train, securing 13 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Chill Guys on Train were NIGHT666LADE, who contributed 19 kills, and Merl, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Train, the team inflicted a total of 8131 overall damage.


On the defensive side of Train, Chill Guys held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Getting Info on Train Analysis

Train proved to be a challenging battleground for Getting Info, as they managed to secure 8 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Getting Info on Train included dea, who contributed 19 kills, and dare, who added 12 kills. Despite their individual efforts, inflicting 7240 total damage, Getting Info couldn't prevent Chill Guys from securing victory on Train


On the defensive side of Train, Getting Info struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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