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Release date: June 26th, 2025
Price: US$ 69.99
If you ever wondered what it would feel like to wander a post-apocalyptic dreamscape with a duffel bag full of cargo, a toddler with supernatural origins, and a crew of A-listers trailing you across wastelands, Death Stranding 2: On the Beach delivers just that. It’s less a sequel and more an arthouse statement wrapped in a AAA budget, soaked in symbolism, and burdened (pun intended) with package delivery mechanics that somehow still feel meditative.
No need to dress it up, this isn’t a game for all players. Hideo Kojima’s newest work is more measured than most 21st-century blockbusters and is frequently nonsensical, sometimes feeling as though it is actively trying your patience. It does, however, offer reward for those who give in to its peculiar cadence, surrendering philosophy, rhythm, and unorthodox logic yielding an astonishingly human tale underneath the story's dreamlike layers.
The first Death Stranding really did take players by surprise. A cargo-delivery sim with ghostly foes and some social media integration? Unheard of. But, in the end, many players found themselves invested. In Death Stranding 2, while the astonishment is no longer present, what remains is an improved iteration of the exact same concept.
Sam Porter Bridges (Norman Reedus), our not so eager champion, has put down his boots to relish some rest in Mexico alongside Lou who is no longer a fetus-in-a-jar but a toddler now. Enjoying tranquility does not endure for long. Strapping on the backpack once more, he goes where the uncharted lands of Australia are now a kaleidoscopic sprawl of deserts, tundras and mountains.
Every part of this game reveals Kojima's obsession with film . The DHV Magellan serves as your floating hub and it's basically a luxury cruise for the most eclectic Tahitian gamer ensemble ever: Léa Seydoux, Elle Fanning, Guillermo del Toro, George Miller, Nicolas Winding Refn, Troy Baker and many more. Their participation is not superficial, as they perform nuanced metaphoric and emotionally truthful depictions that can be haunting and often oscillate between deep emotional resonance and metaphorical layers.
Fragile’s gloves act as a second pair of expressive hands. Rainy causes literal downpours with her mood. Tarman navigates black tar currents with his ghost-hand. It sounds absurd and it is, but it works. Somehow, between all the metaphors and madness, Death Stranding 2 manages to ground itself emotionally.
In case you assumed package deliveries were monotonous, I guess Kojima begs to differ. Every journey walking through the wild demands proper strategy. What equipment is needed? Which way should be taken? How do you prepare for otherworldly dangers? Bracing oneself strategically. It is strange yet pleasurable. A masterclass in a video game’s tension and rhythmic relief techniques.
The often neglected segment featuring Combat has seen a significant improvement. Engaging battles with BTs and other aggressive human units are now much more common, along with quicker-paced action and the use of grenades or stealth neck-snaps. However, the most interesting aspect of the game is still its logistical puzzles rather than combat sequences.
One area that truly stands out is the multiplayer feature as it flawlessly integrates into the single player experience. While you do not interact with users directly, their structures, signs, and items placed in your world are remnants of their past work. It serves as a warning about post-lockdown social media; an ocean of ephemeral icons showcasing virtual interactions devoid real human connection.
Death Stranding 2 was completely rewritten after the pandemic, and it now fully reflects that. The terror of the outside world, a form of dreaded solitude, the loneliness of being cut off from people, social media facades in terms of virtual contact, all these themes are present and palpable throughout every pixel.
Yet the overarching message remains hopeful: we’re never truly alone. Through hardship, through distance, through death itself, connection persists. It's an oddly comforting thought for a game about schlepping boxes through ghost-infested wilderness.
Like its predecessor, Death Stranding 2: On the Beach will certainly not try to please everyone. It features long dry spells of gameplay, metaphorical dream-like sequences, and some famous faces which serve as a testament to its uniqueness. While it does not change the gameplay in any major way, it does refine its emotional bond.
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